Monday, February 17, 2020

How Far Do You Agree that Video Games Have Had a Negative Effect on Essay

How Far Do You Agree that Video Games Have Had a Negative Effect on Society - Essay Example There is a constant need to update oneself in the field of technology. Although video games are considered a separate industry of computers and online games it is extremely popular all around the world. It is for this reason that the need arose to study the effects of video games on society. Research has it that these games have had negative impact causing the society to collapse due to globalization. Video games are a virtual mode of entertainment. This form of entertainment received much attention when there was any better to be done in order to utilize time. Eventually the senior generation and traditional values became things of the past. One of the major negative effects of video games is the violence caused by it. The violent form of entertainment made the world scarier place forcing the youth to carry guns to places like school for their own protection which indirectly increased the chance of getting shot (Gentile, 2003). This vicious circle was a result of addiction to video games which included online games as well. The negative impact could easily be controlled if allowed access in a proscribed atmosphere. Unfortunately the world of gaming dragged the feeble mind into an abyss from which it was very difficult to pull oneself out. Another very significant downbeat influence of video games is the desensitization towards the harsher realities of life. The actual violence which occurs all around the world seems to be of lesser importance with the next level of the game in mind. The preoccupied mind fails to integrate the daily life situations with personal interests (Gentile, 2003). â€Å"Highly involving games would be more likely to disrupt cognitive rehearsal of thoughts related to positive mood† (Vorderer & Bryant, 2006). This implies that negative moods are likely to be generated with the exposure to violent and aggressive video games. Studies link exposure to violent content of these games (Gentile 2003). Video games became the center of disc ussion ever since the over-playing of these games started to reflect among children and especially teenagers. A lot of research has been done on the effect of video games hence there is much hype about the negative aspect of gaming. Games are good for human mind. But society in the modern world is surrendering to the latest development in technology allowing experimentation on younger minds without putting disclaimers on games which are easily accessible through the internet. Video games have become a source of comfort for the teens. They console them in times of loneliness and alienation from their own family (Ritzer, 2004). Social trends in the United States have been observed to go in a decline because of lesser interaction among people. This is because they spend more time on the computer mostly playing video games or using the social media network which has confined their socialization to a box instead of open gatherings (Sparks, 2006). It is a fact that video games are not age restricted. They are played by people of all age groups. The rate of playing video games increased from two hours a week to two hours a day in the 1980s. Everyone, however, does not agree that video games have an adverse effect on children. Psychologists point out that this may not be the case. Video games can damage the cognitive development of people and lead

Monday, February 3, 2020

Museum Visit 1 Assignment Example | Topics and Well Written Essays - 500 words

Museum Visit 1 - Assignment Example The mesmerizing sculptures were a depiction of life different from the modern world. Hence, these sculptures and portraits are the reminder of the people and civilization which was prominent, powerful, victorious and alive, but don’t existent anymore (" Cantor Arts Center at Stanford University") The work which intrigued me most was the Mummy Mask of a Lady whose artist was unknown and which belonged to 7th-6th Century BCE. Funeral ceremony in ancient Egypt included sculpted masks tradition, which was made for the deceased person to strengthen his spirit for the afterlife sake. Hence, these burial masks contained specifications in engraved form of a deceased person. Prominent Royal Family Members wore burial masks with specifications of their rank, status, gender, beauty and personality attributes. Thus, youth, beauty and royalty were the evident features of such masks. Ancient Egyptians believed that spirits can recognize its body through the mask. Moreover, death was a transitional process for them, a journey from one life to the other. Therefore, these masks were considered to be objects which had a power to turn a mortal into divine state. Masks hold significant position in the prevailing society as well. Thus, these invisible masks are often worn on daily bases, as available in the form of hypocrisy, selfishness, greed, lust and many more. In the prevailing society the aim of these masks, is to attain wealth. However, the ancients wore masks to become immortals. Since, there is a lack of agreement of life after death in the prevailing society therefore, people wore mask to gain material benefits only in this life. The Mummy Mask of a Lady transcended me into a different dimension of time. A time where funerals took over 70 days, mask of a deceased was a symbol or verification object to enter into another life with an identity. The peculiar features of the mask embossed the status of the deceased, in a life; which was over for him. However,